Walking Stick Body Parts Drawing
There are people out there, real artists, creating amazing pieces in seconds. And here's you, struggling with a elementary stick figure. Wouldn't information technology be nifty to describe that, at least? Imagine your friend saying "I can't even depict a stick figure," and you, cut in: "I can!" How crawly would that be?
With that remarkable skill, your dreams would come true! Imagine people approaching you on the street and request you to describe a stick effigy for them! You lot could become rich and famous! All you need to do to brand it come up true is to follow this life-changing tutorial. Let's go started!
1. General Beefcake of Stick Effigy
Let's start from the basics. A common stick effigy is constructed of:
- Caput: roughly circular
- Facial features (optional): easily recognizable
- Neck (optional): thin and short
- Arms: two of them
- Spine: looking like a tertiary arm
- Legs: ii of them
It is widely known that a stick figure seen in the side view (2) shares most of its characteristics with the front end view (1). Therefore, perspective is useless when you want to depict a stick effigy (isn't it pretty useless anyway?).
2. Spine and Skull
Spine
Draw a medium-length vertical line. It is the spine of a stick figure.
Just kidding! Of course, every stick figure has its own personal spine, and it doesn't need to be as directly as... something very directly.
Skull
Add a circle for the skull.
Past "circumvolve" I mean, of form, something resembling this noble shape. Perfection is overrated.
A legless stick figure moves past floating in space. Practice these uncomplicated poses for a while before nosotros make it more than complicated.
3. Legs
A stick figure without legs is more than similar a fish than a man. Allow's fix it.
Footstep 1
Draw one long leg.
Step two
Add another leg on the other side.
Pace 3
Nevertheless, these long sticks won't stand on their own unless they're stuck into the basis. For a proper back up we need to add tripod feet:
- Toes
- Heel
- Ankle
The tripod structure is visible the all-time in the front (2) and back (3) view.
And so, add feet to your stick figure.
Step 4
The legs are not done nonetheless. They're too direct! How is the figure supposed to move?
To give our stick figure full mobility nosotros need to add together joints to every leg:
- Hip
- Knee
- Ankle and toes
Each articulation has its own range of move.
The spine can use the hip joint, as well:
The problem is, one joint can't manage three unlike moves at the same time. How to create a pose like the i beneath?
We demand to use two hips. This way both legs and the spine go the mobility they demand, and the pose is more than stable. Go on in heed that these three joints merge into one when in side view.
Footstep v
Practice! It'southward going to be harder with every step, so it's adept to work on small chunks at a time to avert chaos.
4. Artillery
Step one
By dividing the spine you get the neck signal. The arms start in that location.
Step ii
Of course, we tin can predict that the neck and arms will desire to have their own mobility, so let'southward add together the clavicles.
Step 3
The arm has three joints that make it very mobile:
- Shoulder
- Elbow
- Wrist and fingers
Simply as with the leg joints, arm joints accept a defined range of movement:
We tin re-apply one of these new joints to movement the cervix:
Step four
Hands are very complicated—they're actually stick figures on their ain—then we'll accept only a brief expect at them. In that location are two things yous tin retrieve about them:
- Every finger (except the thumb) has three joints: one at the base of operations and two in the middle.
- All the fingers follow the aforementioned rhythm—imagine them beingness attached to the base of thumb with invisible strings.
Stride v
Time for practice! Forget the hands for now and but take fun.
5. Upper Torso
Step 1
Nosotros demand a breast to put the stick figure's heart in. Draw an oval between the shoulders and the elbows.
Step 2
The chest is very heavy, and it's placed loftier in the torso, making information technology unstable. The spine needs to be modified to hold this weight!
Cut the roundness of the breast past calculation the sternum—that flat surface area between the breasts.
Footstep 3
Arms have such a great range of move thanks to being attached to the shoulder girdle. Each shoulder is attached to scapula (shoulder blade) and clavicle, which is attached to the sternum, which is attached to the chest, which is attached to the spine. The spine and chest are quite rigid, just the arms aren't connected to them direct, hence their mobility.
Anyway... merely look what your shoulders tin can exercise!
Step 4
The lower torso is a bit more complicated, but that won't stop u.s.a.! Draw a flipped middle to create buttocks. In side view they await like a driblet.
In the front, in the middle, add a circle. It indicates the pubic area.
Add together two "wings" for the iliac crest.
Pace five
Traditionally, at that place's a type of silhouette typical for men (1) and women (2), although it's non always the case. It'south safer to say that narrow hips and wide shoulders make the silhouette more masculine, and broad hips/narrow shoulders—feminine, whatever the gender.
Step 6
The spine is fastened betwixt the buttocks. If humans had tails, this is where ane would starting time.
The human spine is non very flexible, and it changes its shape very slightly when aptitude.
The spine limits the range of move of the hips, also.
Step 7
The caput isn't overly of import for a stick figure, so allow's make do with this simple scheme:
half-dozen. Perspective and Proportions
I was kidding virtually the importance of perspective. It is, in fact, very useful. However, it's much simpler than y'all may think. Perspective defines what happens to the view in transition, for case between front end and side.
If y'all want to turn the stick figure around, simply imagine one side turning into the other side. Imagine a transitional class between two sides. For instance, if in the front view two arms are visible, and in the side view ane arm overlaps the other, in the transition one arm is coming closer to the bespeak where it will be overlapped.
When information technology comes to proportions, there is no one perfect recipe for them. Humans are very, very different, and "average" doesn't really exist. So instead of remembering all these "ten heads long", observe your own trunk:
- You can fit your elbow in the waist—the elbow is placed right beneath the chest.
- Y'all can grab your shoulder—the forearm is almost equally long every bit the upper arm.
- Y'all tin touch your thighs with your wrists when upright—arms are longer than the upper trunk.
- You can roughly cover your face up with your hands—one hand is as big as roughly one-half of the head.
- If yous curl upwardly, you tin touch the knee with your chin—the thigh is shorter than the upper torso.
- Yous tin sit down on your heels—the thigh and calf accept similar length.
- With your back flat, yous can't attain the heel level with your extended arms—artillery, hands included, are shorter than legs.
It's very piece of cake to forget what we've just learned, so take your time to practise!
That'southward All!
I promise you forgive me that little flim-flam I've used to drag you through quite a complicated tutorial about drawing a simplified human skeleton. Later on all, that's still a stick figure—except it's far more useful than its cousin.
You're now set to exercise gestures—a base for the human being figure. If you manage to practise at least fifteen minutes every twenty-four hour period, congratulations—you're on the way to drawing interesting, dynamic man poses without a reference! And all this thanks to a simple stick figure.
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Source: https://design.tutsplus.com/tutorials/how-to-draw-a-stick-figure-a-complex-guide--cms-23620
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